Undine Ninja 2
Medium Outsider (native)
Init 2 armor, 2)
Fort 8, Will 1; CMB 2 jump), Climb +3, Craft (traps) +4, Disable Device +4, Escape Artist +6, Fly +1, Intimidate +6, Knowledge (local) +6, Perception +6, Ride +1, Sense Motive +6, Stealth +6, Swim +11, Use Magic Device +6 Modifiers ki jump (running start)
Languages Aquan, Common
SQ ki movement, ki pool, ki stealth, ninja tricks (fast stealth), poison use
Combat Gear Alchemical grease (2), Caltrops (10), Smokestick (2), Weapon blanch (silver) (5); Other Gear Lamellar cuirass, Katana, Kusarigama, Sai, Shuriken (25), Wakizashi, Bedroll, Thieves’ tools, Waterskin, Whetstone, 150 GP
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Ki Attack Speed (Su) By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack.
Ki Jump (Running Start) (Su) Jumping is always counted as being at a running start.
Ki Movement A Ninja can spend 1 point to increase her speed by 20 feet for 1 round.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stealth A ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealth skill checks for 1 round.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Swimming (30 feet) You have a Swim speed.