R's Dwarven Goat Thrower
Male Dwarf Barbarian (Hurler) 2
CN Medium Humanoid (dwarf)
Init 6 armor)
hp 32 (2d12+10)
Fort 0, Will 3/x3)
Special Attacks hatred, rage (12 rounds/day), rage powers (hurling, lesser)
Str 16, Dex 10, Con 20, Int 10, Wis 10, Cha 8
Base Atk 5; CMD 15 (15 vs. Bull Rush, 15 vs. Trip)
Feats Throw Anything
Skills Acrobatics 2 to determine the price of nonmagic items with precious metals or gemstones), Climb 2 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride +1, Stealth -4, Survival +4, Swim -1
Languages Common, Dwarven
SQ greed, hardy, skilled thrower, slow and steady, stability, stonecunning +2
Combat Gear Acid (3), Alchemist’s fire (3), Bottled lightning (2), Brewed reek (3), Liquid ice, Tanglefoot bag, Thunderstone (3), Weapon blanch (silver) (5); Other Gear Mountain pattern armor, Masterwork Cold Iron Dwarven waraxe, Barbarian’s kit, 179 GP
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hurling, Lesser (Ex) Throw large objects while raging.
Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Skilled Thrower (Ex) +10’ thrown range increments
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Dwarven Riding Goat (aka Dire Goat)
N Medium animal
Init 1 Dex, 6)
Special Attacks trample (1d6+6, DC 16)
Dire goats are non–aggressive unless threatened or provoked. A dire goat rams opponents with its head, or tries to run them over.
Str 18, Dex 12, Con 16, Int 2, Wis 12, Cha 8
Base Atk +3; CMB +7; CMD 18 (22 vs. trip)
Feats Alertness, Great Fortitude
Skills Perception +10, Sense Motive +3
combat riding suite (attack, come, defend, down, guard, heel)
Goat herd (5 goats)
N Small Animal
Init 1 Dex, 1)
Fort 3, Will 1/x2)
Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5
Base Atk 0; CMD 11 (15 vs. Trip)
Feats Nimble Moves
Skills Climb 4 to to find food) Modifiers 4 to Survival to find food (Ex) You are particularly good at Survival in certain environments or circumstances.
Acrobatics (Jump) +4 (Ex) You gain the specified bonus to acrobatics checks made to jump.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Nimble Moves Move through 5’ of difficult terrain/round as if it was normal terrain.