Human Paladin

Description:

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Unnamed Hero
Human Paladin (Oath of Vengeance) 2
LG Medium Humanoid (human)
Hero Points 1
Init 1; Senses Perception -2


Defense

AC 18, touch 11, flat-footed 17 (7 armor, 1 Dex)
hp 24 (2d10
5)
Fort 8, Ref 4, Will 4

Offense

Speed 20 ft.
Melee Dagger +6 (1d4
4/19-20/x2) and
   Heavy mace 6 (1d84/x2) and
   Masterwork Cold Iron Bardiche 8 (1d106/19-20/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Oath of Vengeance) Spells Prepared (CL 0):

Statistics

Str 18, Dex 12, Con 15, Int 10, Wis 7, Cha 16
Base Atk 2; CMB 6; CMD 17
Feats Power Attack -1/2, Weapon Focus (Bardiche)
Traits Armor Expert, Scholar of the Great Beyond (Knowledge [planes])
Skills Acrobatics -3 (-7 jump), Climb +0, Diplomacy +7, Escape Artist -3, Fly -3, Handle Animal +7, Heal +2, Knowledge (religion) +5, Ride +1, Spellcraft +4, Stealth -3, Swim +0
Languages Common
SQ aura of good, hero points, lay on hands (1d6) (4/day)
Other Gear Field plate, Dagger, Heavy mace, Masterwork Cold Iron Bardiche, Paladin’s kit, 399 GP

Special Abilities

Armor Expert -1 Armor check penalty.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Lay on Hands (1d6) (4/day) (Su) You can heal 1d6 damage, 4/day
Power Attack -1/
2 You can subtract from your attack roll to add to your damage.
Smite Evil (1/day) (Su) +3 to hit, +2 to damage, +3 deflection bonus to AC when used.

Bio:

Human Paladin

Deus Machina hsojrue