H's Suli Monk


Unnamed Hero
Suli Monk (Drunken Master) 2
LN Medium Outsider (native)
Init 2; Senses darkvision, low-light vision; Perception +6


Defense 15, flat-footed 12   (2 Dex, 1 dodge, +2 miscellaneous)
Armor DR: 0
Critical Defense:
2   (2 Dex)
hp 18 (2d8
Fort 5, Ref 5, Will 5
Defensive Abilities evasion; Resist acid 5, cold 5, electricity 5, fire 5


Speed 30 ft.
Melee Masterwork Cold Iron Nunchaku +6 (1d6
4/x2) and
   Masterwork Silver Kama 6 (1d63/x2) and
   Unarmed strike 5 (1d64/x2)
Ranged Masterwork Silver Shuriken 4 (1d23/x2)
Special Attacks flurry of blows 0/0


Str 18, Dex 14, Con 14, Int 8, Wis 14, Cha 12
Base Atk 1; CMB 5 (7 Grappling); CMD 20 (22 vs. Grapple)
Feats Desperate Battler, Dodge, Improved Grapple, Improved Unarmed Strike, Stunning Fist (2/day) (DC 13)
Traits Dirty Fighter, Fast-Talker
Skills Acrobatics +7, Bluff +6, Diplomacy +3, Intimidate +5, Perception +6, Sense Motive +8
Languages Auran, Common
SQ ac bonus +2, elemental assault (1d6
1, 2 rounds) (1/day), stunning fist (stun), unarmed strike (1d6)
Other Gear Masterwork Cold Iron Nunchaku, Masterwork Silver Kama, Masterwork Silver Shuriken (50), Applejack (per gallon), Backpack (empty), Belt pouch (empty), Blanket, Monk’s kit, Rope, Soap, Torch (10), Wandermeal, Waterskin, Weapon cord, Weapon cord, Weapon cord, Wine, fine (per bottle) (2), Wrist sheath (empty) (2), 1116 GP

Special Abilities

AC Bonus 2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Desperate Battler Gain +1 morale bonus on melee attack and damage when alone
Dirty Fighter +1 damage when flanking.
Elemental Assault (1d61, 2 rounds) (1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Flurry of Blows 0/0 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Grapple You don’t provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Stunning Fist (2/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Weapon cord Attached weapon can be recovered as a swift action.
Weapon cord Attached weapon can be recovered as a swift action.
Weapon cord Attached weapon can be recovered as a swift action.


H's Suli Monk

Deus Machina HaileyAnderson