Elf Druid

Description:

Unnamed Hero
Elf Druid 2
LN Medium Humanoid (elf)
Hero Points 1
Init 3; Senses low-light vision; Perception +11


Defense

AC 14, touch 11, flat-footed 13 (3 armor, 1 Dex)
hp 16 (2d8
2)
Fort 4, Ref 3, Will 7; +2 vs. enchantments
Immune magic sleep; Resist elven immunities

Offense

Speed 20 ft.
Melee Masterwork Silver Sickle +1 (1d6-2/x2)
Ranged Greenwood Longbow +5 (1d8-1/x3)
Druid Spells Prepared (CL 2):
1 (3/day) Aspect of the Falcon, Charm Animal (DC 15), Call Animal
0 (at will) Guidance, Stabilize, Create Water, Purify Food and Drink (DC 14)

Statistics

Str 8, Dex 16, Con 13, Int 12, Wis 18, Cha 8
Base Atk
1; CMB 0; CMD 11
Feats Eagle Eyes
Traits Devotee of the Green (Knowledge [nature]), Dirty Fighter
Skills Acrobatics -3 (-7 jump), Climb -7, Escape Artist -3, Fly +1, Handle Animal +4, Knowledge (nature) +9, Perception +11, Ride -3, Spellcraft +5 (
7 to determine the properties of a magic item), Stealth -3, Survival 11, Swim -7
Languages Common, Druidic, Elven, Sylvan
SQ animal companion link, elven magic, hero points, nature bond abilities (animal companion, tiger), share spells with companion, spontaneous casting, wild empathy, woodland stride
Other Gear Leaf armor, Arrows (30), Greenwood Longbow, Masterwork Silver Sickle, Druid’s kit, 70 GP

Special Abilities

Animal Companion Link (Ex) You have a link with your Animal Companion.
Dirty Fighter +1 damage when flanking.
Eagle Eyes Ignore up to -5 to visual Perception checks due to distance.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature’s Ally spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Animal Companion
Tiger
N Medium Animal
Init
3; Senses low-light vision, scent; Perception 6

Defense

AC 14, touch 13, flat-footed 11 (
3 Dex, 1 natural)
hp 22 (
3)
Fort 4, Ref 6, Will 3

Offense

Speed 40 ft.
Melee Bite (Tiger) +4 (1d6
1/x2) and
   Claw x2 (Tiger) 3 x2 (1d41/x2) and
   Rake x2 (Tiger) 3 x2 (1d41/x2)

Statistics

Str 13, Dex 17, Con 13, Int 2, Wis 15, Cha 10
Base Atk 2; CMB 3; CMD 16 (20 vs. Trip)
Feats Intimidating Prowess, Weapon Focus (Bite)
Tricks Attack [Trick], Defend [Trick], Down [Trick], Fetch [Trick], Fighting [Trick], Guard [Trick], Heel [Trick], Stay [Trick]
Skills Acrobatics 3 (7 jump), Climb 5, Intimidate +1, Perception +6, Stealth +7 (11 in Undergrowth) Modifiers 4 stealth in undergrowth
Languages
SQ defend [trick], fetch [trick], fighting [trick], guard [trick], heel [trick], hero points
Other Gear You have no money!

Special Abilities

4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Defend [Trick] The animal will defend you.
Fetch [Trick] The animal will get a specific object.
Fighting [Trick] The animal has been trained to fight.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Bio:

Elf Druid

Deus Machina hsojrue