Dwarf Cleric 2
NG Medium Humanoid (dwarf)
Hero Points 1
Init 6 armor, 6)
Fort 0, Will 1/x2) and
Masterwork Cold Iron Warhammer 1/x3)
Special Attacks hatred
Spell-Like Abilities Calming Touch (6/day), Touch of Good (6/day)
Cleric Spells Prepared (CL 2):
1 (3/day) Moment of Greatness, Bless, Bless
0 (at will) Guidance, Resistance, Stabilize
Str 12, Dex 11, Con 16, Int 14, Wis 17, Cha 12
Base Atk 2; CMD 12 (12 vs. Bull Rush, 12 vs. Trip)
Feats Improved Initiative
Traits Caretaker, Indomitable Faith
Skills Acrobatics -7 (-11 jump), Appraise 4 to determine the price of nonmagic items with precious metals or gemstones), Climb -6, Diplomacy 5 to notice unusual stonework, such as traps and hidden doors in stone walls or floors), Ride -7, Spellcraft 1 nonlethal damage and cure conditions by touch.
Cleric Channel Positive Energy 1d6 (4/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Community) Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.