Drow Oracle 2
N Medium Humanoid (elf)
Hero Points 1
Init 6 armor, 4)
Fort 4, Will 2/x2) and
Masterwork Silver Rapier 1/18-20/x2)
Spell-Like Abilities Dancing Lights (1/day), Darkness (1/day), Faerie Fire (1/day)
Oracle Spells Known (CL 2):
1 (5/day) Summon Monster I, Identify, Cure Light Wounds, Sanctuary (DC 15)
0 (at will) Guidance, Bleed (DC 14), Create Water, Read Magic, Detect Magic
Str 14, Dex 12, Con 14, Int 10, Wis 10, Cha 18
Base Atk 3; CMD 14
Feats Extra Revelation
Skills Acrobatics -3 (-7 jump), Climb -2, Diplomacy +8, Escape Artist -3, Fly -3, Heal +4, Knowledge (arcana) +8, Knowledge (history) +9, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Perception +2, Ride -3, Sense Motive +4, Spellcraft +4, Stealth -3, Swim -2 Modifiers revelations (lore keeper, sidestep secret)
Languages Aklo, Elven, Undercommon
SQ hero points, mysteries (lore), poison use
Combat Gear Potion of cure light wounds, Healer’s kit; Other Gear Breastplate, Light mace, Masterwork Silver Rapier, Oracle’s kit, 411 GP
Dancing Lights (1/day) (Sp) Cast Dancing Lights once per day.
Darkness (1/day) (Sp) Cast Darkness once per day.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Drow Immunities – Sleep You are immune to magic sleep effects.
Elven Immunities +2 save bonus vs Enchantments.
Faerie Fire (1/day) (Sp) Cast Faerie Fire once per day.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Spell Resistance (8) You have Spell Resistance.
Tongues (Aklo) You can only understand and speak one language in combat.